Where the game truly shines is in two areas: music and anime-style cutscenes. This is okay, but one would think that Virgin and Capcom could have come up with a better use of the systems' graphical capacities. trees are used on the side of the screen when in Neon Tiger's stage). In order to maximize the PS1 and Saturn's graphical processing, the game's screen is letter-boxed from the side (left and right sides of the screen), with various background fillers used to make it blend in with the game (i.e. However, you are playing with a different controller, and the Saturn controller seems a bit more awkward at times unless certain button reconfigurations are used. The gameplay of the Saturn and PS1 versions are essentially identical to the SNES version of the game. However, in Japan the decision was made to port the game over to the PlayStation and Sega Saturn in the Spring of 1996, and Virgin Interactive decided to pick up a license to port the game to the PS1 and Saturn in Europe and release the game on Apin limited quantities. MEGA MAN X3's original format was on the Super NES/SFC, being released in 1995 in the US and Japan and in the summer of 1996 in Europe.
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